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- #FAR CRY 2 NEW DUNIA DRIVER#
- #FAR CRY 2 NEW DUNIA FULL#
- #FAR CRY 2 NEW DUNIA SERIES#
- #FAR CRY 2 NEW DUNIA FREE#
Shambling about a small city with bullets whizzing around you, fire is again encountered whenever a nearby barrel or ammunition stockpile takes a hit, summarily erupting into flames that feed the propagation system. Things calm down a little bit from there for the remainder of the introduction to the story, at least until hell erupts at your destination.
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Moments later, you’re making way past a handful of blazing shanty buildings in the countryside and rebel soldiers standing around, assault rifles proudly in the air.
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#FAR CRY 2 NEW DUNIA DRIVER#
On the ride into Leboa-Sako, the fictional country set in Central Africa, your cab driver speeds past a brush fire sharing worries about wildfires that ravage the area. Right from the get-go, however, the game let me know that fire was going to be a big part of how my character’s day-to-day would unfold.
#FAR CRY 2 NEW DUNIA FREE#
I’d only encountered a handful of games before that point where the player was so free to take on the game and all its challenges so leisurely, and I often found myself exploring for diamonds (the game’s currency) or taking on some of the side missions that encouraged some sight-seeing. Though Far Cry 2 (2010) is beginning to show its age, it was a technical marvel for the ‘younger me’ to behold. In Far Cry 2, the manner in which players engage their enemies shifts taking into account both the environment and tools at their disposal.
#FAR CRY 2 NEW DUNIA SERIES#
Granted, the series was always built on high-octane action filled with gunpowder and explosions, but a split-second after detonation there wasn’t any more danger for the player (or NPCs) to worry about. World design aside, what captivated me so early on was the inclusion of a dynamic fire system and how that reshaped combat as we knew it within the Far Cry franchise.
#FAR CRY 2 NEW DUNIA FULL#
Successive titles in the series would pit the player(s) against an expansive world full of hostile enemies rallied under the banner of some given antagonist(s) taking the step fully away from the pre- FC2 era of level-based story progression. As it turns out, however, this sequel was the first step toward an open-world rebranding of the series with the Dunia Engine, built specifically for Far Cry 2 and the games to follow. Thematically, the games couldn’t be further apart from one another, and many questioned why FC2 continued to bear the ‘ Far Cry‘ moniker with such a radical departure from the story of Jack Carver (protagonist of the three prior games). Speaking to those unfamiliar with Far Cry 2, I like to advertise that it truly refined the mechanics presented in both Instincts (and the spin-off sequel, Evolution). It was my first experience with such an expansive shooter (save for Halo‘s lengthy levels), and I’d never encountered ‘ragdoll’ physics on enemies before. My next stop into EB Games I picked up a copy of Instincts based solely upon my brother’s testimony, and fell in love with it all – the map editor, surely, but the greater picture that Crytek painted as well. Being the resident gamer in my family, it was a little bit strange to have my brother ‘sell’ me on a game (as opposed to the other way around), but the story did resonate with me as I’d always wanted to try my hand at making some multiplayer arenas of my own (for example, I loved the map editor in the old Age of Empires and Starcraft titles). As we took the family dog for a walk, they filled the time by sharing their experience in building the map (literally) from the ground up raising / lowering ground features, placing buildings, flora, weapons, ammo, and (surely) a healthy portion of Exploding Red Barrels. My younger brother had been off at his friend’s house, played the game, and came home ecstatic with how he’d built how own multiplayer map. Of all the excellent reasons that someone should find themselves engrossed in the Far Cry games, what first introduced me to the series was Far Cry Instincts’ map editor. First up? Far Cry 2.Īdmittedly, my Xbox 360 has been packed up and stuffed into a closet for quite some time, but thanks to Far Cry 2‘s recent inclusion to the Xbox One Backwards Compatability Program, I was able to load up the game and explore the savannah once again to refresh my memory and grab screenshots while I was at it. This is the first in a planned series of feature articles that talk about some central concept that flips established convention and pivots the series in a new direction. This has happened to me a dozen times and more it’s even led to a few of my friends purchasing the game for themselves after a particularly engaging conversation, which might be in no small part to my unrelenting hype over technical advances in game engines. I expect that most of you have found yourselves discussing some given game with a friend only to share (or hear about) this amazing thing that proves just why the title is so special.